Throughout my Minor Project, I began by researching further into the background of green-screening. Then also experimented with some green-screening. Since 'Gods Among Us' has some heavy CGI, I will be able to use the knowledge of green screening and key framing/animating movement as well as editing the main story.
Minimal Lighting Test with Green Screen
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Minimal Lighting Test |
This test included very little lighting. The idea was to see how bad the quality of the content is when you do not have good lighting. The image is even darker than the original because there is black video behind the image and it is seeking through all the particles in the video, due to bad quality of the lighting. When playing it back, the video has became extremely grainy.
The screen color needs to be as opposite to the persons skin colour and also balanced with light. Otherwise, it isn't going to work. Therefore, the screen needs to be lit so it is a bright green. However, you still need to be careful of over exposing it.
Too Much Lighting/Over Exposure
When taking out the green from the image, you can still see when too much light is hitting the back of the screen. This then becomes difficult to change the screen gain. To make the background you are about to place in look solid, the whole of the background behind the subject should be completely black in the image above. This is becomes a struggles because of the bad lighting.
When I take out more screen gain to reduce the background, the more the subject loses quality.
This is when I would add more screen balance so the subject is not merging into the background. In this image, I am losing too much of the subject and that will create the subject to become slightly transparent causing them to merge into the background.
Applying this to 'Gods Among Us' (Now Mercy)
Green screen was going to be needed for Gods Among Us to create an Egyptian setting.